BloodSpell (2006)

It is a story of a world where men and women carry magic in their blood, and spilling it can unleash terrible power. Where these "Blooded" hide in fetid slums from the Church of the Angels, commanded by their divine masters to "cleanse" the Blood Magic. Where choices are fraught, alliances rarely safe, and blood is all. A young monk named Jered flees the Church when his own Blood Magic is released. Now he must survive the pursuit of the Church, the gladiatorial pits of the Blooded underground, and the hidden truths of the ancient struggle. The choices he makes will tip the balance of the war between Church and Blooded, and change his world forever.

Date of release
2006-04-26
TMDB
6.0 / 10 (2)
Runtime
1h 24m
Genres
Animation, Fantasy
Director
Hugh Hancock

Casting

Interesting facts

BloodSpell is a 2006 fantasy film produced by Strange Company. BloodSpell employs filming techniques known as machinima, and is the first feature-length production to use BioWare's Aurora Engine, developed for the role-playing video game Neverwinter Nights, to generate the video portion of the film. The film was serially released in short episodes under the Creative Commons Attribution-NonCommercial-ShareAlike 2.5 License, which allows for redistribution, modification, and creation of fan fiction. Strange Company have asserted somewhat controversially that, as of 2006, BloodSpell, was the largest machinima production.

Development

BloodSpell was in development for more than two years. In late 2003, executive producer Hugh Hancock first began to work on the project in response to a claim that his work had lost its "punk edge". Production costs were under £10,000.

The film was made using the Neverwinter Nights Aurora game engine, which provides a Dungeon Master (DM) client that allows actor models to be created or removed at will. Multiple DMs can join a single local Neverwinter Nights server. Under this configuration, any character can be controlled by any of the DMs to accomplish actions that are needed for the scene being filmed.

Additionally, a number of modifications to Neverwinter Nights are used, from additional animations, to a custom set of camera tools, allowing scripted camera movements, to a texture switching OpenGL tool that allows for the appearance of lip syncing, referred to by the BloodSpell team as "TOGLFaceS" (Take Over GL Face Skins).

Read on Wikipedia · Text from Wikipedia, CC BY-SA 4.0. Data from Wikidata.

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