タスマニア物語

タスマニア物語 (1990)

Eiji Kawano (Kunie Tanaka) has recently broken from the Japanese company he used to work for. As an immigrant to Tasmania, he has been won over by the island's immense natural beauty, and he is conscience-bound to oppose his former employer's ecologically unsound practices. He is also estranged from his grown son, who still resides in Japan. When his son comes to Tasmania for a visit, he must face the challenge of renewing their relationship.

개봉일
1990-06-21
TMDB
8.5 / 10 (2)
상영 시간(분)
1시간 50분
장르
드라마
감독
降旗康男

출연진

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Tasmania Story is a 1990 Japanese film directed by Yasuo Furuhata. The film was produced by Pacific Link Communications Japan, the Fuji Television Network and David Hannay Productions, and was shot in southern Tasmania in the winter of 1989. Tasmania Story stars Kunie Tanaka, Hiroko Yakushimaru and Motoshii Taga in the lead roles, and was released on July 21, 1990 by Toho, in Japan, where it was a financial success.

Production

Tasmania Story was made and released under unusual circumstances. The Kadokawa film Heaven and Earth was to be distributed by Toho, but due to problems with Toho's distribution rate, Kadokawa switched the distributor to Toei in the winter of 1989. This left a gap in Toho's 1990 summer film lineup. Toho quickly approached Fuji Television Network to plan a new film and fill the gap.

It was shot in southern Tasmania, near Hobart. The production made use of both Japanese and Australian crewmembers, with bilingual production assistants and impromptu baseball games used to facilitate communication between the two groups. A house was built on private property to serve as one of the film's primary sets. It was left in place when production finished.

Upon completion of filming, Fuji Television launched an all-out promotional campaign to ensure the success of the film. A large number of commercials and TV programs were aired, making use of every imaginable creative element, including the beautiful nature of Tasmania, the cuteness of the animals, and puns. They also commissioned the creation of a video game as a tie-in product.

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