Digital Devil Story - Megami Tensei

Digital Devil Story - Megami Tensei (1987)

デジタル・デビル物語 女神転生

Der gutaussehende High School Student Akemi ist ein Computergenie. Eines Tages kommt ein neues Mädchen namens Yumiko in seine Klasse. Sie verliebt sich schnell in Akemi, aber dieser ist so vertieft in seinen Computer, dass er Yumiko keinerlei Beachtung schenkt. Der Grund dafür ist ein Monster, das er mit seinem Computer geschaffen hat. Digital Devil wurde zu seinem eigenen bösen Geist, den Akemi nach der Schule ruft, sodass dieser Rache an seinen Feinden nimmt.

Erscheinungsdatum
1987-03-25
TMDB
5.9 / 10 (15)
Laufzeit
45 Min.
Genres
Animation, Science Fiction, Horror
Regie
西久保瑞穂
Filmreihe
女神転生シリーズ

Besetzung

Wissenswertes

  • Basiert auf: Digital Devil Story

Digital Devil Story: Megami Tensei refers to two distinct role-playing video games based on the Digital Devil Story trilogy of science fiction novels by Japanese author Aya Nishitani. One version was developed by Atlus and published by Namco in 1987 for the Famicom—Atlus would go on to create further games in the Megami Tensei franchise. A separate version for personal computers was developed and published by Telenet Japan with assistance from Atlus during the same year.

Development

Digital Devil Story: Megami Tensei was adapted from Digital Devil Story, a trilogy of science fiction books written by Japanese author Aya Nishitani. Published by Tokuma Shoten, the novels were a major success in Japan. Nishitani and Tokuma Shoten began working to adapt the books into a multimedia series, beginning with an original video animation (OVA), which retold the events of the first novel, and creating a tie-in video game during the OVA's…

The Atlus version was directed by Kouji Okada, while the scenario's original elements were written by Kazunari Suzuki. Sprite and promotional artwork was designed by Esaki Minoru, and the music was composed by Tsukasa Masuko. During the early phases, the gameplay concept was a near-copy of the gameplay style of the Wizardry series, attributed by Suzuki to their superiors being fans of the series.

Nishitani was deeply involved in planning the game, contributing suggestions and advice for the project. According to Okada, a major issue during development was faithfully following the novel's plot due to the limited hardware space on the Famicom cartridge, together with the necessity of creating a compelling gameplay experience.

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